STEAM Up the Room with Global Connections

STEAM Up the Room with Global Connections

Monday, June 30, 2025 10:45 AM to 11:15 AM · 30 min. (America/Chicago)
Turbo Talk
Global Education, Collaboration and Perspectives

Information

Do you want to bring real-world STEAM activities to your class? Are you looking to help your students develop a global mindset? Why not put that all together? Consider tapping into the power of global connections to engage and inspire your students to respond with STEAM-based activities.
Outline
1. Introduction (5 minutes) • Briefly introduce myself and the session’s objectives. • Icebreaker Activity: Use an interactive poll to engage attendees right from the start. 2. Setting the Context (5 minutes) • Case Study Introduction: share my experience taking global connections with light poverty in Dominican Republic, lack of technology access in Uganda, and a need for adaptive technology by a Huntington's sufferer in Canada and show how my students were able to use STEAM-based design thinking to create real-world solutions. 3. Interactive Group Activity (15 minutes) • Breakout Groups: Divide attendees into small groups and assign each group a different global challenge. • Brainstorming Session: Have groups brainstorm and develop STEAM-based solutions. • Group Share: Each group presents their ideas briefly to the larger group. 4. Reflection and Feedback (5 minutes) • Reflection Session: Have attendees share their thoughts and feedback on the activities.
Supporting research
Books: - Connections-based Learning. Sean Robinson (2017) - The Connection Lens (2020) - How People Learn. Bransford, Brown, and Cocking (2000) Articles: - What did you do in school today? Willms, Friesen, and Milton (2009) - Videoconferencing for Global Citizenship Education: Wise Practices for Social Studies Educators. Daniel G. Krutka & Kenneth T. Carano (2015) Websites: - https://connectionsbasedlearning.com/research-base
Content Community
ISTELive
Subject Area
EngineeringScience
Grade Level
6-12
Audience
TeacherTechnology Coach/Trainer
Session Delivery
In Person
Transformative Learning Principles
Ignite AgencyPrioritize authentic experiences
ISTE Standards
Educators: Facilitator: Create learning opportunities that challenge students to use a design process and/or computational thinking to innovate and solve problems.Students: Global Collaborator: Explore local and global issues and use collaborative technologies to work with others to investigate solutions.Students: Innovative Designer: Develop, test and refine prototypes as part of a cyclical design process.
Skill Level
Beginner
Registration Required
No
Attendee Devices
Devices useful
Attendee Device Specification
Laptop: PCSmartphone: iOSTablet: iOS
Presenter Type
ISTE Certified Educator
Spotlight on Solutions
No
Additional Fee
No

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