Using the UDL Framework puts Students in Charge of their Learning

Using the UDL Framework puts Students in Charge of their Learning

Saturday, June 28, 2025 12:00 PM to 12:50 PM · 50 min. (America/Chicago)
Interactive Session
Universal Design For Learning

Information

At the heart of Universal Design for Learning (UDL) are students who are empowered to take ownership and lead their own learning. We’ll look at how technology facilitates the shift to student-led learning with a focus on discovery, goal-setting, metacognition, reflection, self-assessment, and feedback.
Outline
The session will be delivered via an interactive Pear Deck which allows participants to have direct access to links and activities as well as give feedback to the presenter. For maximum engagement and learner growth, the presentation is planned using the ATLAS model, from Weston's Kieschnick's The Educator's ATLAS (2022). Details: -Attention (5-7 min): Using an Instructor-Led Pear Deck, participants will answer questions and watch a brief video to introduce the power of students leading their own learning and the work of Catlin Tucker and Katie Novak. -Transition (2 min): “Use UDL and technology to empower students to lead their own learning.” -Lesson (15-20 min): Review of the UDL 3.0 Guidelines and the importance of learner agency. Share how discovery learning empowers students and how technology helps with this. Share information about goal-setting, metacognition, reflection, self-assessment, and feedback. -Activity (15 min): Participants will use resources in the Pear Deck to do their own discovery of one of the following areas: goal-setting, metacognition, reflection, self-assessment, and feedback. Pear Deck will be in student-paced mode for this portion of the interactive presentation. Participants will have resources to explore including examples of these strategies. -Summation (5-10 min): Participants will share the strategy they chose to explore via Chat and Pear Deck.
Supporting research
- CAST.org - The UDL Guidelines - Universal Design for Learning: Principles, Framework, and Practice editing by David Gordon (2024) - The Shift to Student-Led: Reimagining Classroom Workflows with UDL and Blended Learning by Catlin R Tucker and Katie Novak (2022) - Shift Writing into the Classroom with UDL and Blended Learning by Catlin Tucker and Katie Novak (2024) - The Educator's ATLAS: Your Roadmap to Engagement by Weston Kieschnick (2022) - Visible Learning by John Hattie - “Education Reimagined: Student-Led Learning” TEDx Talk by Catlin Tucker
Content Community
Blended Content
Subject Area
Other: Please specify
Grade Level
PK-12
Audience
Curriculum Designer/DirectorTeacherTechnology Coach/Trainer
Session Delivery
Virtual
Transformative Learning Principles
Ensure EquityIgnite Agency
ISTE Standards
Educators: Designer: Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.Educators: Facilitator: Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.Students: Empowered Learner: Set learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process to improve learning outcomes.
Skill Level
Intermediate
Registration Required
No
Attendee Devices
Devices not needed
Presenter Type
ISTE Certified Educator
Spotlight on Solutions
No
Additional Fee
No

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