Code a Pet, 3D Print a Keychain, Stitch a Pendant - Discover What's Possible at The Possible Zone.
Monday, June 30, 2025 4:30 PM to 5:30 PM · 1 hr. (America/Chicago)
Creation Lab
Innovative Learning, Making and Fabrication.
Information
Join us for meaningful making and tinkering! You will be able to participate in 3 engaging interdisciplinary STEAM projects - building a tamagotchi with micro:bit / breadboard / sensors, creating your own keychain using TinkerCAD, and sewing a pendant! Stations are co-facilitated by educators at The Possible Zone, a leading high school makerspace in Boston for diverse youth.
Outline
I. Introduction to the Playground (10 minutes)
Overview: Welcome participants and explain the purpose of the playground, emphasizing the integration of STEAM concepts.
Structure: Outline the flow of the session, including station rotations and expected outcomes.
II. Interactive Stations (40 minutes total, 3 stations, 8 minutes each)
Participants will rotate through 3 dynamic stations, each showcasing a unique STEAM project.
1. Tamagotchi Building Station
Activity: Learn basic coding with blocks in Make:Code and build your own Tamagotchi!
Learning Goals: Understand basics of MakeCode. Create a design for your own Tamagotchi shell.
Materials: Laptop, Micro:bit
Facilitator Role: Guide participants through coding basics and provide examples of completed projects.
2. Sewing Station
Activity: Learn two basic stitches and incorporate them into a design for a basic tapestry or embroidery hoop
Learning Goals: Understand back stitch and running stitch; create a design for an embroidery hoop or a tapestry
Materials: Use needle, thread, felt/muslin, embroidery hoops
Facilitator Role: Guide participants through sewing basics and provide examples of completed projects.
3.Keychain building
Activity: Learn basic 3D modeling in Tinkercad to create a 3D model of a keychain. Participants will be able to have their 3D model printed and mailed home to them.
Learning goals: introduce basic 3D modeling using Tinkercad
Facilitator role: will guide participants in exploring these concepts and provide support during the activities.
III. Reflection and Group Discussion (10 minutes)
Activity: Gather participants to share insights from their experiences at each station.
Discussion Prompts: What did you learn at each station? How can you integrate these projects into your classroom? What challenges do you foresee, and how can they be addressed?
Facilitator Role: Encourage participation, summarize key takeaways, and facilitate connections between experiences.
Total Time: 1 Hour
Supporting research
https://onlinelibrary.wiley.com/doi/10.1002/jee.20112
https://www.tandfonline.com/doi/full/10.1080/10632913.2017.1292973
https://www.sciencedirect.com/science/article/pii/S1877050913011174?via%3Dihub
STEAM Education: Theory and Practice By Khine and Areepattamannil
Attendee Accounts
N/A
Content Community
Blended Content
Subject Area
Interdisciplinary (STEM/STEAM)
Grade Level
9-12
Audience
Curriculum Designer/DirectorTeacherTechnology Coach/Trainer
Session Delivery
In Person
Transformative Learning Principles
Ignite AgencySpark Curiosity
ISTE Standards
Educators: Learner: Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.Educators: Learner: Set professional learning goals to apply teaching practices made possible by technology, explore promising innovations, and reflect on their effectiveness.
Skill Level
Beginner
Registration Required
No
Attendee Devices
Devices useful
Attendee Device Specification
Laptop: ChromebookLaptop: MacLaptop: PCSmartphone: AndroidSmartphone: iOSSmartphone: WindowsTablet: AndroidTablet: iOSTablet: Windows
Presenter Type
Student presentation
Spotlight on Solutions
No
Additional Fee
No







