Development of a Detection Device for Visually Impaired Individuals in Ambulatory Navigation
Monday, June 30, 2025 11:00 AM to 12:30 PM · 1 hr. 30 min. (America/Chicago)
Poster
Accessibility
Information
This session will present the development and evaluation of a detection device for individuals with visual impairments. Attendees will learn about the research methodology, participant selection, device performance metrics, and user feedback, highlighting the device's impact on enhancing independence and safety during navigation for this population.
Outline
Presentation Outline
Total Duration: 20 minutes
1. Introduction (2 minutes)
Content: Briefly introduce the topic of visual impairment and its impact on mobility and independence.
Engagement: Start with a provocative question: "How would you navigate a busy street without being able to see?" to engage the audience.
2. Overview of the Project (3 minutes)
Content: Present the project objectives, emphasizing the need for technological solutions for visually impaired individuals.
Engagement: Use visuals from the poster to illustrate key points and ask the audience about their experiences with assistive technologies.
3. Methodology (3 minutes)
Content: Explain the mixed research approach, including the stages of testing with users with and without visual impairments.
Engagement: Invite some audience members to participate in a brief navigation simulation, where one of them uses the device while others act as obstacles.
4. Device Demonstration (5 minutes)
Content: Show the device in action, explaining how it works while conducting the demonstration.
Engagement: Invite several audience members to try the device. They can use it to detect obstacles in a designated area, allowing them to experience its effectiveness firsthand.
5. Results and User Feedback (3 minutes)
Content: Present the findings from the pilot tests, including performance metrics and user satisfaction ratings.
Engagement: Use an interactive survey (via a device or app) to ask the audience which features they consider most important for such a device and share the results in real-time.
6. Future Directions (2 minutes)
Content: Outline the next steps for further testing and improvements based on user feedback.
Engagement: Invite the audience to think about other potential applications for the technology. Ask them to discuss in small groups for 1 minute and then share one idea with the larger group.
7. Conclusion and Call to Action (2 minutes)
Content: Summarize the key points and the importance of promoting social inclusion for visually impaired individuals.
Engagement: End with a powerful statement or quote about inclusion. Invite the audience to connect with the project through social media or sign up for updates.
Engagement Tactics
Peer Interaction: Encourage discussions among audience members during the simulation and brainstorming activities.
Device-Based Activities: Allow the audience to try the device and participate in the demonstration so they can see its functionality in action.
Games or Contests: Use interactive polls and questions to keep the audience engaged and encourage participation.
Frequency of Engagement
Throughout the presentation, aim to involve the audience every 3-5 minutes with questions, activities, or demonstrations to maintain their interest and participation.
Supporting research
https://redanahuac-my.sharepoint.com/:f:/g/personal/kevin_payanvi_anahuac_mx/EhvhLwSNCINHt5HWmGleXC4BsKPK9TFJslLyZDhzF6_lfQ?e=ZtxbjZ
Content Community
ISTELive
Subject Area
EngineeringInterdisciplinary (STEM/STEAM)
Grade Level
9-12
Audience
CorporateHigher EdTechnology Coach/Trainer
Session Delivery
In Person
ISTE Standards
Students: Digital Citizen: Demonstrate empathetic, inclusive interactions online and use technology to responsibly contribute to their communities.Students: Empowered Learner: Understand fundamental concepts of how technology works, demonstrate the ability to choose and use current technologies effectively, and are adept at thoughtfully exploring emerging technologies.Students: Innovative Designer: Develop, test and refine prototypes as part of a cyclical design process.
Skill Level
Beginner
Registration Required
No
Attendee Devices
Devices useful
Attendee Device Specification
Smartphone: AndroidSmartphone: iOSSmartphone: Windows
Presenter Type
Student presentation
Spotlight on Solutions
No
Additional Fee
No






