Personalize, Play, Progress: Riddle Rooms as Learning Tools
Sunday, June 29, 2025 1:30 PM to 3:00 PM · 1 hr. 30 min. (America/Chicago)
Creation Lab
Global Education, Collaboration and Perspectives
Information
Ditch the overwhelming drill & kill worksheets and save time grading and providing feedback. Participants will receive templates for over a dozen seasonal & thematic riddle room templates that are interactive, self-checking, engaging, and learner-driven that can be modified & differentiated for personalized learning.
Outline
Times will vary depending on the session that is approved
5 minutes: Participants will complete a sample Riddle Room
5 minutes: Why Gamify
5 minutes: Ways to modify / adapt
20 minutes: Share & Model Templates
5 minutes: Examples of Flipped Classroom Riddle Rooms
5 minutes: How to ensure engagement & accountability
5 minutes: How to use the templates & create riddle rooms
30 minutes: Model Edpuzzle, Quizizz, Formative, Book Creator, and Kami.
10 minutes: Break & Make
Participants will be engaged by first completing a sample ISTE Riddle Room. Throughout the presentation, participants will be encouraged to participate by answering riddles (small prizes will be given), siting examples of how this could be used in their classrooms, question breaks at the end of each section before continuing, and time to create their own riddle room with me available for support.
Supporting research
https://www.trueeducationpartnerships.com/schools/gamification-in-education/
Attendee Accounts
The main focus will be on Google Slides.
We will access to Edpuzzle, Formative, Quizizz, Kami, but these are all web-based so nothing needs to be downloaded previously.
Content Community
Blended Content
Subject Area
Elementary/Multiple SubjectsSpecial Education
Grade Level
PK-12
Audience
Curriculum Designer/DirectorTeacherTechnology Coach/Trainer
Session Delivery
In Person
Sample Schedule
TLP Guide
Transformative Learning Principles
Connect learning to learnerElevate Reflection
ISTE Standards
Educators: Designer: Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.Educators: Designer: Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.Students: Empowered Learner: Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Skill Level
Beginner
Registration Required
Yes
Attendee Devices
Devices useful
Attendee Device Specification
Laptop: ChromebookLaptop: MacLaptop: PCSmartphone: AndroidSmartphone: iOSSmartphone: WindowsTablet: AndroidTablet: iOSTablet: Windows
Spotlight on Solutions
No
Additional Fee
No
Disclosure
The submitter of this session has been supported by a company whose product is being included in the session.
Influencer Disclosure
This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.



