Using Data Strategically to Energize Student Engagement Through Gamification and Personalized Learning
Saturday, June 28, 2025 12:00 PM to 12:50 PM · 50 min. (America/Chicago)
Turbo Talk
Virtual and Blended Learning
Information
We will show how data can be used strategically to drive meaningful instruction, foster intrinsic motivation, and serve the needs of diverse student populations. We will explore best practices for using this information to enhance learning through personalized learning and gamification in virtual, blended learning and in-person environments.
Outline
-Introductions [5 min]
-Types and sources of data [5 min]
-How to use data strategically to connect students with relevant learning activities to meet their individual needs [10 min]
-Students share experiences with personalized and gamified activities [15 min]
-Examine who data helped to drive positive learning outcomes [5 min]
-Q&A Time [10 min]
Supporting research
YouTube Video: https://youtu.be/1wkFGXqJxas
Edutopia Article: https://www.edutopia.org/multiple-intelligences-research
https://www.davidsongifted.org/prospective-families/gifted-traits-and-characteristics/
https://wida.wisc.edu/assess/access
How Personalized Gamification Can Increase Learner Engagement: http://www.thetechedvocate.org/how-personalized-gamification-can-increase-learner-engagement/
Continued Progress: Promising Evidence on Personalized Learning - https://k12education.gatesfoundation.org/resource/continued-progress-promising-evidence-on-personalized-learning/
Gamifying education: what is known, what is believed and what remains uncertain - https://doi.org/10.1186/s41239-017-0042-5
Believe the Hype! How Video Games are Changing Education - https://www.eschoolnews.com/2017/08/23/video-games-changing-education/
The Benefits of STEAM - https://www.seenmagazine.us/Articles/Article-Detail/ArticleId/7556/The-Benefits-OF-STEAM
ClassDojo Impact Research - https://rdw.rowan.edu/cgi/viewcontent.cgi?article=3446&context=etd
DreamBox Harvard Study - go.dream-box.com/rs/715-ORW-647/images/eff-17.5.24-Harvard_Study.pdf
IXL Learning Research Studies - www.ixl.com/membership/educators/started/research
SumDog Research Study - www.sumdog.com/en/1606_research/attachments/Sumdog%20Glasgow%20Effectiveness%20Study%20Report%20US.pdf
BrainPOP Impact on State Standards - https://content.brainpop.com/rs/567-ANS-609/images/The%20Impact%20of%20BrainPOP%20on%20State%20Assessment%20Results%202018.pdf
Minecraft Education Edition Research - https://education.minecraft.net/impact/
Attendee Accounts
Spreadsheet Software (Excel, Numbers)
Presentation Software (Keynote, Powerpoint)
Browser (Chrome, Edge, Safari)
Content Community
ISTELive
Subject Area
MathematicsScience
Grade Level
PK-12
Audience
School Level LeadershipTeacherTechnology Coach/Trainer
Session Delivery
Virtual
Sample Schedule
Personalized Learning
Transformative Learning Principles
Connect learning to learnerIgnite Agency
ISTE Standards
Educators: Analyst: Use assessment data to guide progress, personalize learning, and communicate feedback to education stakeholders in support of students reaching their learning goals.Educators: Analyst: Use technology to design and implement a variety of formative and summative assessments that accommodate learner needs, provide timely feedback to students and inform instruction.Students: Empowered Learner: Set learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process to improve learning outcomes.
Skill Level
Beginner
Registration Required
No
Attendee Devices
Devices useful
Attendee Device Specification
Laptop: ChromebookLaptop: MacLaptop: PCSmartphone: AndroidSmartphone: iOSSmartphone: WindowsTablet: AndroidTablet: iOSTablet: Windows
Presenter Type
Student presentation
Spotlight on Solutions
No
Additional Fee
No












