Digital StoryTelling Playground: Put the Power of Story in Students Hands

Sunday, June 28, 2026 12:00 PM to 2:00 PM · 2 hr. (America/New_York)
Playground
Creativity and Storytelling

Information

Come play and explore multiple formats/genres of digital storytelling and tools that make magic happen. Interact with cross-curricular activities that inspire creativity, complex thinking, and guide students to discover that stories can be found everywhere. Foster the power of story and lead students though meaningful, purposeful storytelling projects!
Role Based Tracks
All LeadersLeaders - InstructionalLeaders - TechnologyTeachersLibrarians
Grade Level
PK-12
Transformational Learning Principles
Ignite AgencyConnect Learning to Learner
ISTE Standards
Educators: Facilitator: Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.Students: Creative Communicator: Create original works or responsibly repurpose or remix digital resources into new creations.Students: Creative Communicator: Publish or present content that customizes the message and medium for their intended audiences.
Delivery/Output
In Person
Subject
Elementary/Multiple Subjects
Skill Level
Beginner
Outline
Interactive Tables and Presentation areas will be used throughout the Playground setting allowing attendees to experience multiple formats, tools, and applications they can use with students in the digital storytelling process. Presenters will share how digital storytelling inspires creativity, complex thinking, and guides students to discover how stories can be found everywhere. Numerous resources, tutorials and activity ideas will be shared with participants on site and through the digital tote.  Powerful Integrations  and the essentials for educators to start students with DigStrTelling will be provided through both the interactive tables and presentations. Interactive Tables will focus on storytelling integration activities and provide attendees opportunities to explore various genre and the tools for  Digital Storytelling  production. Each table topic will last the duration of the playground. The topics below are examples of what may be offered. Movie Making Comics Animation and AR/VR Green Screen Publishing - author Audio Stories - Story on Tape, Podcast, etc PaperSlide Stories Starting Story and StoryBoard Visual StoryTelling  Imagery 6 word stories AI Generated Stories Assessment Choose Your Own Adventure NonFiction Narratives Viewpoints Perspective Stories Podcast Ted Talks Presentation Stages 1 and 2 will highlight experts focused on the digital storytelling elements and the power of StoryTelling done Digitally. 3-4 presentations will be provided at each stage during the duration of he playground. Topics will support elements and implementation of the Digital StoyTelling process across content areas.
Supporting research
Porter, Bernajean, The Art of Digital StoryTelling www.digitales.us "Digital Storytelling Across the Curriculum | Creative Educator." 2008. 27 Sep. 2015 The Power of Digital Storytelling to Support Teaching and Learning, Robin, Bernard Ph.D., University of Houston, USA, Digital Education Review - Number 30, December 2016 http://greav.ub.edu/der/ https://files.eric.ed.gov/fulltext/EJ1125504.pdf Educational Uses of Digital StoryTelling, Bernard Robin, Ph.D., University of Houston, College of Education file:///Users/juliejaeger/Downloads/The_educational_uses_of_digital_storytelling%20(1).pdf The Power of Storytelling and How it Affects Your Brain, by Micheal Heffernen, Feb 23, 2017, https://talesfortadpoles.ie/blogs/news/the-power-of-storytelling-and-how-it-affects-your-brain Ohler, Jason B. Digital storytelling in the classroom: New media pathways to literacy, learning, and creativity. Corwin Press, 2013 Sprenger, Merilee, How to Teach so Students Remember 2nd Edition, ASCD Feb 8, 2018, Brain research shows us that learning needs connections, memories, something to stick to. Stories create memories and connections that influence memory. Importance of understanding the brain structures that influence memory, and learn how teachers can promote better recall for daily classroom learning, high-stakes tests, and beyond. Anderson and Krathwohl, Bloom’s Taxonomy Revised Understanding the New Version of Bloom’s Taxonomy, ©Leslie Owen Wilson (2016, 2013, 2005, 2001) A succinct discussion of the revisions to Bloom’s classic cognitive taxonomy by Anderson and Krathwohl. https://www.quincycollege.edu/wp-content/uploads/Anderson-and-Krathwohl_Revised-Blooms-Taxonomy.pdf Looked at elevated thinking as analyzing, evaluating and creating which are essential parts of the decision making StoryBoard Phase of the Digital StoryTelling process. Use of verbs instead of nouns puts Blooms into action which is exactly what the Storyboard is...the action and planning behind the product. 
Zak, Paul Why Your Brain Loves a Good Story, Oct 28, 2014 https://hr.berkeley.edu/sites/default/files/why_your_brain_loves_good_storytelling.pdf Digital StoryTelling requires intention and meaning making. Understanding the essence of story and its ability to make meaning happen for all is at the heart of Digital StoryTelling. The media is not what is important...the story is!! “If you can harness imagination and the principles of a well-told story, then you get people rising to their feet amid thunderous applause instead of yawning and ignoring you.”
Audience
Curriculum Designer/DirectorTeacherTechnology Coach/Trainer
Attendee Devices
Devices useful
Attendee Device Specification
Laptop: ChromebookLaptop: MacLaptop: PCSmartphone: AndroidSmartphone: iOSSmartphone: WindowsTablet: AndroidTablet: iOSTablet: Windows
Presenter Type
ISTE Certified Educator
Influencer Disclosure
This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.

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