Play, Create, Connect: A Universal Learning Space

Monday, June 29, 2026 11:45 AM to 1:45 PM · 2 hr. (America/New_York)
Playground
Creativity and Storytelling

Information

“Play, Create, Connect: A Universal Learning Space” is an interactive environment for attendees to explore the latest innovations in education. Engaging in hands-on activities, digital tool exploration, and elements of storytelling, attendees discover practical strategies to foster creativity, curiosity, and a true sense of belonging for all learners.
Role Based Tracks
All LeadersLeaders - InstructionalTeachersLibrariansCounselors
Grade Level
PK-12
Transformational Learning Principles
Cultivate BelongingPrioritize Authentic Experiences
ISTE Standards
Educators: Analyst: Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.Educators: Designer: Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.Students: Empowered Learner: Build networks and customize their learning environments in ways that support the learning process.
Delivery/Output
In Person
Subject
Language Arts
Skill Level
Beginner
Outline
1) Content and Engagement The Play, Create, Connect: A Universal Learning Space Playground presents content centered on integrating Creativity, Storytelling, and Universal Design for Learning (UDL) principles. Engagement occurs in two simultaneous tracks. First, through Individual Station Flow, where attendees explore multiple tables, posters, and stage areas hosted by various presenters who speak on related specific topics. Second, through the Shared Community Experience—a central, low-stakes challenge focused on leveraging technology and innovation alongside play, creativity, and storytelling. This central space invites active participation in a hands-on analog or digital play challenge, facilitating real-time peer-to-peer engagement and resource sharing. The entire two-hour experience connects the audience by requiring immediate application of principles, encouraging attendees to tailor their learning by choosing stations aligned with their interests, and building community through collaborative sharing of design concepts and resources. 2) Time The entire Playground experience is a dynamic two-hour session built for continuous attendee flow. The time is not rigidly segmented for the audience but is dedicated to concurrent experiences: the Individual Station Flow features presentations and hands-on activities that are typically structured to last 20–40 minutes for attendees who choose to stay for the full cycle at a table. The Shared Community Experience runs for the full two hours as an open-ended, drop-in activity, allowing attendees to spend as much or as little time there as they choose. 3) Process The process adheres to the recommended ISTE & ASCD structure for an immersive, multi-station Playground format. The primary tactic is Continuous Flow, allowing attendees the freedom to join and leave at any point during the two-hour block, tailoring the experience to their needs. Peer-to-Peer Interaction is frequent and continuous, occurring through small-group discussions at individual stations and collaborative sharing of resources/design concepts in the central area. The learning is cemented through Hands-on Play, utilizing both physical materials (for analog prototyping) and digital tools (for digital creation and resource access) to explore accessible design and creative problem-solving. This design-by-doing approach ensures a high level of active engagement and utility.
Supporting research
Bringing Joy to School: Engaging K-16 Learners through Maker Literacies and Playshops Davis, Summer J.; Scott, Jill A.; Wohlwend, Karen E.; Pennington, Casey M. Teachers College Record, v123 n3 Mar 2021 https://eric.ed.gov/?q=toys&pg=7&id=EJ1349777 Pedagogy of Play | Project Zero https://pz.harvard.edu/projects/pedagogy-of-play Tapping Playful Research to Create an Inclusive Classroom Community (Voices) | NAEYC https://www.naeyc.org/resources/pubs/yc/fall2023/inclusive-classroom-community
Audience
CounselorCurriculum Designer/DirectorTeacher
Attendee Devices
Devices useful
Attendee Device Specification
Laptop: ChromebookLaptop: MacLaptop: PCSmartphone: AndroidSmartphone: iOSSmartphone: WindowsTablet: AndroidTablet: iOSTablet: Windows
Influencer Disclosure
This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.

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