Play → Test → Iterate: Coaching K–5 Game Designers

Sunday, June 28, 2026 9:00 AM to 9:50 AM · 50 min. (America/New_York)
Innovator Talk
Project-, Problem-, and Challenge-Based Learning

Information

In this session, I share a K-5 learning progression for game design: from block-based starts for pre-readers to open projects in upper grades. We’ll model playtesting, peer feedback, and teacher questioning, driving iteration. You’ll leave with rubrics, strategies to grow computational thinking, and templates promoting student agency.
Role Based Tracks
All LeadersLeaders - InstructionalTeachersInstructional Coaches
Grade Level
PK-5
Transformational Learning Principles
Elevate ReflectionIgnite Agency
ISTE Standards
Educators: Facilitator: Create learning opportunities that challenge students to use a design process and/or computational thinking to innovate and solve problems.Students: Innovative Designer: Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.Students: Innovative Designer: Develop, test and refine prototypes as part of a cyclical design process.
Delivery/Output
VirtualRecording
Subject
Computer Science
Skill Level
Beginner
Outline
Session Introduction and Poll (7 minutes): Frame why game design grows computational thinking and creativity in K–5. Quick poll on current tools and comfort levels. Padlet Kickoff: K–5 App Map (5 minutes): Contribute to a Padlet. Attendees add the apps they use per grade and provide a one-sentence description of the learning it targets; surface patterns. CodeSpark Game Maker (7 minutes): Demonstrate mechanics, goals, rules, and simple design tools. Quick tweak activity (change win/loss or difficulty). Share two examples. Peer Feedback and Playtesting (3 minutes): Model fast feedback prompts (fun, fairness, clarity). Attendees suggest actionable changes to apply them. Share rubrics and assistive materials. Block Coding, Code.org (6 minutes): Show the bridge from puzzles to making: patterns, loops, and conditionals. Explore the learning progression through various CS fundamentals courses. OctoStudio Guided Build (10 minutes): Co‑create a tiny game: sprites, stages, scoring, simple collisions. Pause‑and‑build cycles every 90 seconds. Grade 3 Focus (4 minutes): Interactions and Broadcasting: Teach sprite communication and simple animation of student‑designed sprites. Share visuals + materials Transfer to CoSpaces/Delightex (5 minutes): Move from 2D logic to 3D scenes: events, triggers, variables; what carries over and what changes. Mini‑model of a proximity trigger plus a counter. Grades 4–5 Open Projects with Math Links (5 minutes): Connect coding to mathematics (angles, patterns, coordinates). Show how students research and rebuild a favorite studio game or invent a new one. Rubrics, Logs, and Templates + Wrap up (3 minutes): Share the game design rubric, iteration log, and planning template.
Supporting research
Ng, D. T. K., et al. (2024). Using CoSpaces in AR digital story creation: A thematic analysis. Computers & Education: X Reality. Patterns in learner-created CoSpaces projects across culture/STEM contexts. ISTE Computational Thinking Competencies. Official guidance for integrating CT across subjects; supports your “puzzles-to-making” bridge. MDPI (2025). Measuring Children’s CT in a Block-Based Programming Game (codeSpark). Methods for assessing CT during gameplay—useful for your iteration logs. MIT Media Lab – OctoStudio. Overview and research context from the Lifelong Kindergarten group (creativity, offline access, mobile creation). PBLWorks – Gold Standard PBL & literature review. Research-informed elements and evidence-based to frame your open-ended projects and critique cycles.
Attendee Accounts
Participants can join via any modern web browser. If using tablets or phones, please install: iOS: App Store; - CodeSpark: https://apps.apple.com/us/app/codespark-coding-for-kids/id923441570 - OctoStudio: https://apps.apple.com/app/octostudio/id6461573316 - Delightex Edu: https://apps.apple.com/app/cospaces-edu/id1224622426 - Scratch Jr: https://apps.apple.com/app/scratchjr/id895485086 Google Play - CodeSpark: https://play.google.com/store/apps/details?id=org.codespark.thefoos&hl=en - OctoStudio: https://play.google.com/store/apps/details?id=edu.mit.octostudio - Delightex Edu: https://play.google.com/store/apps/details?id=delightex.cospaces.edu - Scratch Jr: https://play.google.com/store/apps/details?id=org.scratchjr.android
Audience
Curriculum Designer/DirectorTeacher
Attendee Devices
Devices useful
Attendee Device Specification
Laptop: ChromebookLaptop: MacLaptop: PCSmartphone: AndroidSmartphone: iOSSmartphone: WindowsTablet: AndroidTablet: iOSTablet: Windows
Presenter Type
ISTE Certified Educator

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