Face-Off! Using Hockey, AI and Play to Inspire Curriculum Design

Monday, June 29, 2026 8:30 AM to 10:00 AM · 1 hr. 30 min. (America/New_York)
Poster
Artificial Intelligence

Information

If teachers have fun creating curriculum, kids will have fun learning. See how our regional Science Champions project used AI technology and a maker-centered approach to turn curriculum design into a game and create engaging, sports-focused elementary STEAM explorations that support state, Next-Generation Science and ISTE standards.
Role Based Tracks
All LeadersLeaders - InstructionalLeaders - TechnologyTeachersLibrariansHigher EdSolution Providers
Grade Level
PK-12
Transformational Learning Principles
Spark CuriosityPrioritize Authentic Experiences
ISTE Standards
Coaches: Collaborator: Establish trusting and respectful coaching relationships that encourage educators to explore new instructional strategies.Coaches: Learning Designer: Collaborate with educators to develop authentic, active learning experiences that foster student agency, deepen content mastery and allow students to demonstrate their competency.Coaches: Professional Learning Facilitator: Design professional learning based on needs assessments and frameworks for working with adults to support their cultural, social-emotional and learning needs.
Delivery/Output
In Person
Subject
Elementary/Multiple Subjects
Skill Level
Beginner
Outline
The poster will use a combination of printed material, cloud-based resources (accessed via a QR code), and a digital display to bring the experience of creating the curriculum to life. Printed Materials: The poster will present a timeline of the project. Each event will feature pictures of participants and work products as well as a list of key features, goals, and takeaways. Cloud-based resources: A QR Code will link to more information and resources from each event on the timeline, including a list of prompts used to create content. Digital/Laptop Display: This will feature additional pictures and videos from events on the timeline. In addition, there will be a version of the game used during our initial curriculum design charrette for participants to play and engage in rapid brainstorming, as well as a prize giveaway.
Supporting research
Importance of Play in Adult Learning: https://nifplay.org/play-note/adult-play/ https://www.helpguide.org/mental-health/wellbeing/benefits-of-play-for-adults https://online.tamucc.edu/degrees/business/mba/why-adults-need-play-time/
Attendee Accounts
Just a QR-code reader.
Audience
Curriculum Designer/DirectorTeacherTechnology Coach/Trainer
Attendee Devices
Devices useful
Attendee Device Specification
Smartphone: AndroidSmartphone: iOSSmartphone: WindowsTablet: AndroidTablet: iOSTablet: Windows

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