3D Design, Print, Inspire: Boosting Spatial Reasoning and Creativity in the Classroom.

Tuesday, June 30, 2026 12:30 PM to 2:00 PM · 1 hr. 30 min. (America/New_York)
Poster
Instructional Design and Strategies

Information

What if closing STEM gaps and sparking creativity didn’t require more drills, but reimagining learning with design thinking and 3D design? In this session, we’ll explore how Makers Empire’s 3D design tools, combined with 3D printing, can transform learning and boost spatial reasoning, providing practical strategies to ignite creativity.
Role Based Tracks
All LeadersLeaders - InstructionalLeaders - TechnologyTeachersInstructional CoachesLibrariansHigher Ed
Grade Level
PK-12
Transformational Learning Principles
Spark CuriosityPrioritize Authentic Experiences
ISTE Standards
Educators: Designer: Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.Educators: Facilitator: Create learning opportunities that challenge students to use a design process and/or computational thinking to innovate and solve problems.Students: Innovative Designer: Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Delivery/Output
In Person
Subject
Interdisciplinary (STEM/STEAM)
Skill Level
Beginner
Outline
This interactive poster invites participants to explore how design thinking, AI-supported 3D design tools and physical prototyping can transform STEM learning in elementary classrooms. Attendees can engage at any point by exploring visual examples, handling printed prototypes and trying hands-on activities with Makers Empire and classroom-ready design thinking projects. Participants will have opportunities to complete short design challenges, observe 3D printing in action and discuss ways to integrate design thinking into lessons. Conversations will focus on boosting spatial reasoning, student engagement and strategies to support diverse learners in creative problem-solving activities. Engagement will include live demonstrations, interactive 3D design activities, hands-on printing, peer discussions and reflective prompts designed to spark curiosity, share practical strategies and inspire participants to embed design thinking and 3D design in meaningful STEM learning experiences.
Supporting research
Bower, Matt & Stevenson, Michael & Falloon, G. & Forbes, Anne & Hatzigianni, Maria. (2018). Makerspaces in primary school settings - Advancing 21st Century and STEM capabilities using 3D design and 3D printing. 🔗https://www.researchgate.net/publication/328130642_Makerspaces_in_primary_school_settings_-_Advancing_21st_Century_and_STEM_capabilities_using_3D_design_and_3D_printing CAST. (2022). Universal Design for Learning Guidelines, Version 3.0. Framework for flexible learning environments that meet diverse learner needs. 🔗https://udlguidelines.cast.org Dimitriadis, M. (2023). Design Thinking in K–8 STEAM Education: Fostering Empathy and Innovation. Edutopia. Connects empathy-driven design with inclusion and student voice. 🔗https://www.edutopia.org/article/design-thinking-k-8-steam-education/ Eisenbacher, G. (2025). Incorporating Design Thinking into Classrooms. eSchool News. Examines design thinking as a framework for creativity and problem-solving. ISTE (2024). The New Era of Accessible Tech. Highlights technology’s role in advancing equity and inclusion in digital learning. Papert, S. (1993). Mindstorms: Children, Computers, and Powerful Ideas. Classic foundation of constructionist, maker-centered learning. Resnick, M. (2017). Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play. MIT Press. Thomas, J. W. (2020). Project-Based Learning: A Handbook for Teachers. Demonstrates how authentic, challenge-based learning drives engagement. UniSA & Makers Empire (2022). New Research Shows Makers Empire Improves Spatial Reasoning Skills & Attitudes. 🔗https://www.makersempire.com/new-research-shows-makers-empire-improves-spatial-reasoning-skills-attitudes-towards-stem-in-children/
Attendee Accounts
Makers empire app https://www.makersempire.com/download/ Flashprint software https://help.makersempire.com/en/articles/1829095-how-do-i-install-the-flashprint-software-for-the-adventurer-4-and-5m-pro
Audience
LibrarianTeacherTechnology Coach/Trainer
Attendee Devices
Devices useful
Attendee Device Specification
Laptop: ChromebookLaptop: MacLaptop: PCTablet: AndroidTablet: iOSTablet: Windows
Disclosure
The submitter of this session has been supported by a company whose product is being included in the session.
Influencer Disclosure
This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.

Log in

See all the content and easy-to-use features by logging in or registering!