3D Printing and Design with TinkerCAD: A Primer for Every Teacher

Saturday, June 27, 2026 3:00 PM to 3:50 PM · 50 min. (America/New_York)
Interactive Session
Innovative Learning, Making, and Fabrication

Information

In this hands-on workshop, explore TinkerCAD, a free, education-friendly 3D design tool. Learn basic techniques, explore design principles, and gain experience in creating 3D models. By the end, you'll have the skills to integrate 3D printing into your classroom projects and inspire your students to become creative makers.
Role Based Tracks
All LeadersLeaders - InstructionalLeaders - TechnologyTeachersLibrarians
Grade Level
PK-12
Transformational Learning Principles
Spark CuriosityPrioritize Authentic Experiences
ISTE Standards
Students: Innovative Designer: Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.Students: Innovative Designer: Develop, test and refine prototypes as part of a cyclical design process.Students: Innovative Designer: Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
Delivery/Output
VirtualRecording
Subject
Engineering
Skill Level
Beginner
Outline
1. Introduction – 10 minutes Content: Define 3D design and 3D printing; showcase examples of student and classroom projects across multiple subjects. Engagement: Ask participants to share their prior experiences with 3D printing or digital design; brief discussion on challenges and possibilities. Process: Peer-to-peer interaction; facilitator-led demonstration of inspiring examples to spark curiosity. 2. Getting Started in TinkerCAD – 15 minutes Content: Sign in, navigate the interface, and understand basic tools and workspace. Engagement: Hands-on device-based activity; participants follow along to create a simple 2D shape or keychain. Process: Guided instruction with step-by-step modeling; facilitator circulates to provide feedback and answer questions. 3. Building 3D Objects – 15 minutes Content: Create taller or multi-layered objects; explore modifying dimensions, shapes, and text. Engagement: Hands-on creation; participants experiment with their designs while collaborating with neighbors for tips and ideas. Process: Peer-to-peer sharing, short discussion prompts about design choices and problem-solving; facilitator demonstrates tips and shortcuts. 4. Advanced Techniques: Importing Images & Prototyping – 5-10 minutes Content: Convert hand-drawn or digital images into 3D models; discuss accessibility applications for younger students or those with special needs. Engagement: Participants test importing an image or sketch; brief reflection on classroom applications. Process: Device-based activity, facilitator-led demo, and troubleshooting support. 5. Concluding, Saving, and Future Applications – 5–10 minutes Content: Save at least two finished designs ready for printing; discuss extending projects to AR/VR, physics simulations, or cross-curricular activities. Engagement: Group discussion on next steps and creative classroom integration; share ideas and inspiration. Process: Facilitator Q&A; participants reflect on how they will implement 3D design in their own classrooms.
Supporting research
Gimbel, E. (2019, June 10). The Resurgence of 3D Printers in Modern Learning Environments. EdTech Magazine. Retrieved September 30, 2022, from https://edtechmagazine.com/k12/article/2019/06/resurgence-3d-printers-modern-learning-environments-perfcon Hull, C. (n.d.). 3D Printing and Education. ResearchGate. Retrieved September 30, 2022, from https://www.researchgate.net/profile/Christos-Drosos-2/publication/338013231_3D_Printing_and_Education/links/5dfc66d1a6fdcc28372ed8a0/3D-Printing-and-Education.pdf Mak, J. (2014, July 29). ISTE. ISTE. Retrieved September 30, 2022, from https://www.iste.org/explore/Toolbox/Introduce-your-students-to-3D-printing Morra, S. (2016, February 1). 3D Print From Any Image – Transform Learning ~ written by Samantha Morra. Transform Learning ~ written by Samantha Morra. Retrieved September 30, 2022, from https://samanthamorra.com/2016/02/01/3d-print-from-any-image/
Attendee Accounts
Participants should create a free TinkerCAD account at https://www.tinkercad.com prior to the session. A laptop or tablet with internet access is needed. No additional software or materials are required.
Audience
Curriculum Designer/DirectorTeacher
Attendee Devices
Devices useful
Attendee Device Specification
Laptop: ChromebookLaptop: MacLaptop: PC

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