Light, Loop, and Learn: Powering Creativity with Paper Circuits

Wednesday, July 1, 2026 11:00 AM to 12:30 PM · 1 hr. 30 min. (America/New_York)
Idea Lab
Student Engagement and Agency

Information

Explore the art and science of circuits! Use Chibitronics-style paper circuit kits to learn how electricity flows, build simple and switch-controlled circuits, and turn them into expressive, light-up artworks. Obtain classroom-ready templates, troubleshooting strategies, and creative prompts that illuminate the connection between art and engineering.
Role Based Tracks
All LeadersLeaders - InstructionalTeachersInstructional CoachesLibrariansCounselors
Grade Level
PK-12
Transformational Learning Principles
Ignite AgencySpark Curiosity
ISTE Standards
Educators: Designer: Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.Educators: Facilitator: Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.Students: Innovative Designer: Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Delivery/Output
In Person
Subject
Arts - Visual
Skill Level
Beginner
Outline
Audience Engagement Strategies: Participants will sketch, build, troubleshoot, share, and reflect throughout the session. Facilitators will use live demonstration, table conversations, peer debugging, creative prompts, and joyful “Ta-Da!” moments to celebrate successful illumination and normalize iteration. OUTLINE: Welcome & Tiny Light, Big Meaning (15 min) Introduce the session theme: light as both a circuit component and a communication tool. Participants sketch one word, symbol, or classroom idea that matters to them and mark where a single tiny light could change or deepen its meaning. Paper Circuit Basics: Power, Connect, Light (10 min) Explore the three essential parts of a paper circuit. Demonstrate battery polarity, LED polarity, conductive materials, and safe material handling. Build Together: First Working Circuit (15 min) Facilitators guide participants through a simple circuit build using a battery, conductive material, and an LED. Participants learn the three core rules: + to +, – to –, and do not let + and – touch. Debugging is framed as part of the learning process. Illuminate an Idea: Add Art and Meaning (15 min) Participants return to their sketch and create a light-up artwork. The focus shifts from “making the LED turn on” to asking, “What does the light do?” Table sharing invites reflection on symbolism, emphasis, surprise, and meaning. What Happens When Electronics Become an Art Material? (10 min) Show inspirational examples, including expressive paper-circuit artwork, and discuss how accessible materials can make electronics feel small, malleable, creative, and welcoming to students who may not initially identify as technical. From Screen to Circuit: Circuit Sketcher Preview (15 min) Introduce Circuit Sketcher as a digital design and simulation tool. Demonstrate how learners can plan, test, revise, and export a printable paper circuit template before building. Classroom Transfer and Resource Review (10 min) Participants brainstorm where a tiny light could make a big difference in their own curriculum. Facilitators share classroom resources, templates, troubleshooting supports, and ideas for adapting the activity across grade levels and subject areas. Final Reflection and Ta-Da Celebration (10 min) Participants complete a reflection prompt: “One way I’ll light up learning is…” The session closes with participants holding up their illuminated projects and celebrating the collective Ta-Da moment.
Supporting research
Qi, Jie. Creative Circuits: Exploring Art + Engineering with Microcontrollers. Resnick, Mitchel, & Rosenbaum, Eric. Designing for Tinkerability. MIT Media Lab, 2013. Papert, Seymour. Mindstorms: Children, Computers, and Powerful Ideas. Bevan, Bronwyn. “The Maker Movement in Education.” Harvard Educational Review, 2020. Peppler, Kylie, & Kafai, Yasmin. Makeology: Makers as Learners. Routledge, 2016. Fields, Deborah A., et al. “Understanding Learning in Makerspaces.” Educational Researcher, 2018.
Attendee Accounts
All participants will receive materials (batteries, LEDs, conductive tape, templates). No software installation necessary. Participants are welcome to bring their favorite art-making materials, such as markers, colored pencils, etc.
Audience
Curriculum Designer/DirectorLibrarianTeacher
Attendee Devices
Devices useful
Attendee Device Specification
Laptop: ChromebookLaptop: MacLaptop: PCSmartphone: AndroidSmartphone: iOSSmartphone: WindowsTablet: AndroidTablet: iOSTablet: Windows
Influencer Disclosure
This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.

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