Creative Mathematics with Artificial Intelligence and Digital Storytelling

Monday, June 29, 2026 1:00 PM to 2:30 PM · 1 hr. 30 min. (America/New_York)
Poster
Project-, Problem-, and Challenge-Based Learning

Information

Discover how to integrate free AI tools with interactive digital storytelling to teach math in a visual and meaningful way. Explore examples of math stories, learn how to create visualizations with Desmos and GeoGebra, and empower your students to build innovative and pedagogically sound content with accessible technology.
Role Based Tracks
All LeadersLeaders - InstructionalTeachersInstructional CoachesHigher Ed
Grade Level
PK-12
Transformational Learning Principles
Cultivate BelongingSpark Curiosity
ISTE Standards
Coaches: Learning Designer: Collaborate with educators to develop authentic, active learning experiences that foster student agency, deepen content mastery and allow students to demonstrate their competency.Educators: Designer: Apply evidence-based instructional design principles to create innovative and equitable digital learning environments that support learning.
Delivery/Output
In Person
Subject
Engineering
Skill Level
Beginner
Outline
We'll start with a short, visually striking AI-generated math story (example: Genially or Book Creator). We'll pose the key question: How can a student tell a story with functions, geometry, or proportions? Then, we'll do a quick demonstration: we'll show two examples of real-life student products (using Desmos, GeoGebra, and narratives in Genially or Canva). We'll briefly explain the classroom implementation sequence. Through a practical activity or "Mini-Creative Challenge," participants, in pairs or trios, will choose a topic (functions, geometry, proportions, etc.) and, with the help of ChatGPT, Canva, or GeoGebra, will create the beginning of a mathematical micro-narrative on their devices (free format: visual, text, or graphic). A quick template from Genially or Google Slides can be used to facilitate this. We'll provide a space for sharing and exploring ideas, inviting some attendees to share their idea out loud or scan a QR code to post their mini-creation on a shared Padlet. Before concluding the presentation, we will share templates, rubrics, examples, and a brief implementation guide to bring the project into the classroom. We will close with a reflection on the value of integrating creativity, technology, and mathematics as a call to action. The session lasts approximately 20 to 30 minutes, with 5- to 7-minute intervals of various activities that will serve to interactively understand and implement the project with participants.
Supporting research
Integrating Artificial Intelligence in Primary Mathematics Education: Investigating Internal and External Influences on Teacher Adoption (2024) The Effect of Teaching Math’s through Storytelling on Students' Math’s Achievement (Katipoğlu, Katipoğlu & Sezer, 2021) https://doi.org/10.31805/acjes.919686 Storytelling and math anxiety: a review of storytelling methods in mathematics learning in Asian countries (2024) https://rdcu.be/eIoLr Role of Mathematics Teachers in Learner’s Diversity Using AI Tools (MDPI) https://doi.org/10.3390/engproc2025089019 Uso de Recursos Educativos Abiertos en Matemáticas para la Formación Integral de Estudiantes de Grado Séptimo de Educación Básica Secundaria — Carmen Cecilia León Pereira & Yolanda Heredia‑Escoza https://doi.org/10.15765/pnrm.v14i26.1481 El uso de la inteligencia artificial para personalizar el aprendizaje de la Matemática — Machuca Almeida et al. https://doi.org/10.37811/cl_rcm.v9i1.16681
Attendee Accounts
-Chat GPT - Khanmigo - DeepL - Perplexity AI (optional) - Geogebra
Audience
TeacherTeacher DevelopmentTeacher Prep
Attendee Devices
Devices useful
Attendee Device Specification
Laptop: ChromebookLaptop: MacLaptop: PCSmartphone: AndroidSmartphone: iOSSmartphone: WindowsTablet: AndroidTablet: iOSTablet: Windows
Presenter Type
Student Presentation

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