Young Minds, Big Designs: Equity and Innovation with 3D Printing

Wednesday, July 1, 2026 8:30 AM to 9:30 AM · 1 hr. (America/New_York)
Innovator Talk
Innovative Learning, Making, and Fabrication

Information

Discover how elementary students use 3D printing to turn ideas into reality while building communication, collaboration, and creativity. This session highlights standards-based design challenges that foster equity, SEL growth, and innovation, ensuring every learner has the opportunity to design, create, and share meaningful projects.
Role Based Tracks
All LeadersLeaders - InstructionalLeaders - TechnologyTeachersLibrarians
Grade Level
PK-12
Transformational Learning Principles
Spark CuriosityEnsure Opportunity
ISTE Standards
Education Leaders: Empowering Leader: Inspire a culture of innovation, creative problem-solving, and collaboration that allows the time to explore and develop teaching practices using digital tools.Educators: Facilitator: Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.Students: Innovative Designer: Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Delivery/Output
In PersonStreamedRecording
Subject
Interdisciplinary (STEM/STEAM)
Skill Level
Beginner
Outline
Detailed Session Outline: “Young Minds, Big Designs: Equity and Innovation with 3D Printing” Total Time: 60 minutes 1. Welcome & Hook (5 minutes) Content: Open with a student story/example (e.g., Ouchy Stick Design with Tinkercad) connected to an NGSS performance expectation. Engagement: Quick show of hands — “Who teaches science daily? Who blends science into literacy/math?” Process: Invite the audience to imagine how design + science could shift their students’ engagement. 2. Why 3D Printing + NGSS? (10 minutes) Content: Show how 3D printing supports NGSS three dimensions: Science & Engineering Practices – planning, prototyping, testing, revising Crosscutting Concepts – structure & function, cause & effect Disciplinary Core Ideas – connections to life, earth, and physical science phenomena Engagement: “Turn & talk” — How could 3D design help your students make sense of a science concept instead of just memorizing it? Process: Facilitator charts responses to connect back later. 3. NGSS in Action: Sample Lesson Walkthrough (15 minutes) Content: Walk through one NGSS-aligned lesson (e.g., Animal Adaptations: Design a Beak or Earth & Space: Design a Rover Wheel for Mars). Identify phenomenon (Why do hummingbirds need a special beak? How do wheels handle terrain?) Map to NGSS Performance Expectations (K-2-ETS1, 3-PS2, etc.) Highlight SEL links (collaboration, perseverance) Engagement: Participants sketch a simple design idea responding to the phenomenon. Process: Table share-out to build a bank of lesson connections. 4. Designing Your Own NGSS + 3D Lesson (20 minutes) Content: Guide participants through a lesson planning framework: Step 1: Identify an NGSS Performance Expectation Step 2: Choose a related phenomenon or problem Step 3: Outline the design challenge (students create a solution with 3D printing) Step 4: Embed SEL/Equity practices Engagement: Small groups select a PE and brainstorm a 3D printing lesson idea. Process: Use provided Lesson Planning Guide handout. Facilitator circulates and coaches groups. 5. Share & Reflect (5 minutes) Content: Invite groups to share one lesson idea (rapid-fire). Engagement: Whole-group reflection on common themes and equity considerations. Process: Capture ideas on collaborative Padlet or Jamboard. 6. Wrap-Up & Resources (5 minutes) Content: Revisit key points: NGSS alignment, equity, student agency, SEL integration. Engagement: Exit ticket — One NGSS concept I’ll now teach differently with 3D printing… Process: Distribute digital Lesson Plan Guide with examples, rubrics, and resource links.
Supporting research
Scholarly & Practitioner Articles Martin, L., & Dixon, C. (2016). Youth conceptions of making and the maker movement. Harvard Educational Review, 86(2), 504–525. Explores how making (including 3D printing) promotes creativity, equity, and student agency. Peppler, K., Halverson, E., & Kafai, Y. (2016). Makeology: Makerspaces as Learning Environments. Routledge. Foundational work on how maker-centered learning fosters problem-solving, creativity, and SEL. Bevan, B. (2017). The promise and the promises of making in science education. Studies in Science Education, 53(1), 75–103. Connects making/3D design directly to NGSS practices and meaningful engagement. Cohen, J., & Morrison, L. (2019). Using 3D printing in the classroom to promote equity and engagement. Journal of STEM Education, 20(2), 34–42. Case study showing how 3D printing fosters equitable access to innovation. Websites & Standards Next Generation Science Standards (NGSS). https://www.nextgenscience.org Anchor standards that align 3D printing with engineering design and crosscutting concepts. International Society for Technology in Education (ISTE) Standards. https://www.iste.org/standards Framework supporting innovation, creativity, and equity with digital tools. 3D Printing Industry – Education Section. https://3dprintingindustry.com/education Ongoing reporting on how 3D printing is transforming K–12 learning worldwide. Books for Practice Martinez, S. L., & Stager, G. (2019). Invent to Learn: Making, Tinkering, and Engineering in the Classroom. Constructing Modern Knowledge Press. A practical guide for teachers bringing 3D printing and making into elementary classrooms. Clapp, E., Ross, J., Ryan, J., & Tishman, S. (2017). Maker-Centered Learning: Empowering Young People to Shape Their Worlds. Jossey-Bass. Connects making with equity, student voice, and meaningful problem-solving. Recognized Expert / Thought Leader Dr. Kylie Peppler (UC Irvine, expert on equity and creativity in STEM + maker education). https://education.uci.edu/peppler_kylie.php Widely recognized scholar on how 3D design and making support SEL, creativity, and equity.
Attendee Accounts
Software/Apps to Download or Access Tinkercad (free 3D design tool) – https://www.tinkercad.com Jamboard (digital whiteboard) – https://jamboard.google.com Padlet (collaborative brainstorming board) – https://padlet.com Kahoot! (interactive quiz/game platform) – https://kahoot.com Other Materials to Bring A laptop or tablet with internet access (preferred over smartphones for design activities) Paper and pencil for quick sketching of design ideas Willingness to collaborate and share ideas with peers
Audience
Curriculum Designer/DirectorTeacherTechnology Coach/Trainer
Attendee Devices
Devices useful
Attendee Device Specification
Laptop: ChromebookLaptop: MacLaptop: PCSmartphone: AndroidSmartphone: iOSSmartphone: WindowsTablet: AndroidTablet: iOSTablet: Windows
Disclosure
The submitter of this session has been supported by a company whose product is being included in the session.

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